SYNCNODE Remnants
Crash survivors who treat the ARK like their last spark. They trade hard favors for power, metal, and safe passage.
Lead a crew through a broken world. Keep the ARK running, sweep the ruins for fragments, and decide who gets shelter when the storms roll in.
The campaign arrives on Steam as one complete survival run — no vertical slice, no throwaway tests.
Quick reads from the Basin: vitals, supplies, intel, and weather. The same signals guide both the crew and the dev team.
A post-apocalyptic sci-fi survival story. You wake by the Crash Basin with a damaged ARK and a handful of crew. Each day you decide whether to push deeper for fragments, shore up the ship, or gamble on a faction for backup.
Every step costs stamina, every wound lingers. Sliding, climbing, swimming, stealth, and dodging all feed the same survival rhythm.
Dialogue, fragments, and crew morale react to your choices. Pick a faction, backstab them, or walk alone — the world keeps score.
Shelters, crops, wounds, and friendships carry forward. Storm damage and raids change patrols by morning.
Signals, weather shifts, and scavengers respond to you. Cooperate for intel or fight through the consequences.
Four forces circle the Basin. Choose an ally, or make them all your problem.
Crash survivors who treat the ARK like their last spark. They trade hard favors for power, metal, and safe passage.
Drones running on broken orders. Sometimes they scan you for data, sometimes they call in storms. Learn their patterns or wreck their nodes.
Colonists sealed in failing vaults. They barter seeds, meds, and secrets if you keep their vents clear.
Signal-hungry fragments born from bad terraforming. They chew metal, raid shelters, and move like a living dust storm after dark.
The campaign leans on four pillars. They stay linked so every call you make hits the crew and the ship.
Stamina, vitals, and movement live together. Climb, swim, sneak, and slide — each move drains something the crew will feel.
Stamina, vitals, and movement live together. Climb, swim, sneak, and slide — each move drains something the crew will feel.
Drag gear into slots to power structures, buff your crew, or earn favors. Loot stays meaningful because every slot has a cost.
Drag gear into slots to power structures, buff your crew, or earn favors. Loot stays meaningful because every slot has a cost.
Close strikes and ranged tools share the same wound logic. Stamina and gear condition decide if you stagger foes or get knocked down.
Close strikes and ranged tools share the same wound logic. Stamina and gear condition decide if you stagger foes or get knocked down.
Drop walls, workshops, and crops straight from your pack. The ARK and every shelter persist, and enemies remember where you dig in.
Drop walls, workshops, and crops straight from your pack. The ARK and every shelter persist, and enemies remember where you dig in.
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