SYNCNODE Remnants
Crash survivors rebuilding orbital comms. They need your reactor expertise to leave the surface.
AIKA: World runs on a modular Unreal Engine 5.6 framework built for long-form survival stories. Explore how the crash survivor moves, fights, builds, and negotiates with the AI that still governs the planet.
Current slice covers the full gameplay loop: traversal, interaction, combat, building, farming, and narrative saves.
A narrative survival adventure grounded in SyncNode’s modular survival stack. You wake in the wreck of SYNCNODE’s interceptor, repair your systems one module at a time, and decide whether AIKA’s oversight keeps you alive or locks the planet down.
Character movement, stamina, and vitals run on the same component stack the team uses in development. Every slide, climb, and dodge is already networked with combat, inventory, and animation states.
Dialogue, XP, and memory shards are tied to gameplay modules. Crafting a tool or siding with a faction directly rewrites AIKA’s attitude toward you.
Save states capture structures, crops, gear, and relationship flags. Failures at night echo into dawn, including where the AI chooses to spawn patrols.
AIKA’s orbital presence reacts to your signature. Cooperate for support fire and scans, or defy her and brace for targeted storms and Sentinel raids.
Four factions compete to claim the planet. Aligning with them unlocks survival perks—and enemies.
Crash survivors rebuilding orbital comms. They need your reactor expertise to leave the surface.
Autonomous drones acting on AIKA’s fragmented directives. They test your loyalty before granting tech.
Scattered colonists living in sealed vaults. Trade rare biotics for protection against storms.
Silica-based organisms born from failed terraforming. They feed on signal noise and stalk the Basin at night.
Each subsystem below is fully playable inside the current build. They connect directly to the campaign instead of living as separate tech demos.
The pilot controller blends ALS/Lyra locomotion with climbing, swimming, stealth, and contextual camera work. Every move drains stamina that feeds combat and dialogue checks.
Use a unified interface for loot, crafting ingredients, and mission items. Drag-and-drop slots define whether gear boosts stats, powers structures, or unlocks faction favors.
Blend melee weapon forms with ballistic tools. Stamina, equipment slots, and attribute modifiers all calculate inside the same damage pipeline.
Place fortifications, workshops, and farming beds straight from the inventory. Structures persist through saves and influence AI threat levels.
Key metrics are gathered directly from the in-engine survival simulation: movement data, structure integrity, and AI suspicion. Watching them helps debug the same way it guides the story.
Latest stabilization sweep of the Crash Basin. These snapshots correlate in-game events with backend stress tests.
The campaign leans on four reliable steps. Skipping one creates new story complications and mechanical pressure the next day.
Track surface signals, listen to AIKA’s warnings, and log landmarks that unlock traversal shortcuts.
Dismantle wreckage, farm crops, and craft tools that feed directly into equipment slots and settlement upgrades.
Repair shelters, tend farming plots, and manage stored power so storms and raids don’t erase progress.
Respond to AIKA’s directives: cooperate for orbital aid or resist to keep agency, knowing the suspicion meter recalibrates encounters.
The survival slice grows as soon as each gameplay layer reaches parity with the tech stack.
Stress-test traversal, combat, and saving across the core Crash Basin biomes using the same modular base as the internal build.
Lock in inventory, equipment, farming, and building modules so they share data through the attribute manager.
Finalize dialogue-driven reputation, Sentinel behaviors, and critical story branches tied to system usage.
Run closed sessions to capture telemetry on storms, farming cycles, and late-game raids before opening the build.
We share updates only when a new system connects to the campaign or a playtest window opens.
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