STEAM • ON APPROACHARK STATUS UPDATE

AIKA: World is preparing for launch

Lead a crew through a broken world. Keep the ARK running, sweep the ruins for fragments, and decide who gets shelter when the storms roll in.

The campaign arrives on Steam as one complete survival run — no vertical slice, no throwaway tests.

SYNCNODE SCANLive signal

Quick reads from the Basin: vitals, supplies, intel, and weather. The same signals guide both the crew and the dev team.

What is AIKA: World?

A post-apocalyptic sci-fi survival story. You wake by the Crash Basin with a damaged ARK and a handful of crew. Each day you decide whether to push deeper for fragments, shore up the ship, or gamble on a faction for backup.

  • Survival first

    Every step costs stamina, every wound lingers. Sliding, climbing, swimming, stealth, and dodging all feed the same survival rhythm.

  • Story in your hands

    Dialogue, fragments, and crew morale react to your choices. Pick a faction, backstab them, or walk alone — the world keeps score.

  • Nothing resets overnight

    Shelters, crops, wounds, and friendships carry forward. Storm damage and raids change patrols by morning.

  • A world that pushes back

    Signals, weather shifts, and scavengers respond to you. Cooperate for intel or fight through the consequences.

Forces in the ruins

Four forces circle the Basin. Choose an ally, or make them all your problem.

Human salvage crew

SYNCNODE Remnants

Crash survivors who treat the ARK like their last spark. They trade hard favors for power, metal, and safe passage.

Orbital watchers

AIKA Sentinels

Drones running on broken orders. Sometimes they scan you for data, sometimes they call in storms. Learn their patterns or wreck their nodes.

Terraform exiles

Vaultbound Nomads

Colonists sealed in failing vaults. They barter seeds, meds, and secrets if you keep their vents clear.

Native constructs

Hush Swarm

Signal-hungry fragments born from bad terraforming. They chew metal, raid shelters, and move like a living dust storm after dark.

Core pillars at launch

The campaign leans on four pillars. They stay linked so every call you make hits the crew and the ship.

Character systemCore

Character system

Stamina, vitals, and movement live together. Climb, swim, sneak, and slide — each move drains something the crew will feel.

Character system

Stamina, vitals, and movement live together. Climb, swim, sneak, and slide — each move drains something the crew will feel.

Interaction & inventoryCore

Interaction & inventory

Drag gear into slots to power structures, buff your crew, or earn favors. Loot stays meaningful because every slot has a cost.

Interaction & inventory

Drag gear into slots to power structures, buff your crew, or earn favors. Loot stays meaningful because every slot has a cost.

Combat moduleCore

Combat module

Close strikes and ranged tools share the same wound logic. Stamina and gear condition decide if you stagger foes or get knocked down.

Combat module

Close strikes and ranged tools share the same wound logic. Stamina and gear condition decide if you stagger foes or get knocked down.

Builder’s forgeCore

Builder’s forge

Drop walls, workshops, and crops straight from your pack. The ARK and every shelter persist, and enemies remember where you dig in.

Builder’s forge

Drop walls, workshops, and crops straight from your pack. The ARK and every shelter persist, and enemies remember where you dig in.

Stay in the loop

We write when the ARK hits a milestone or when the Steam date is locked.

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