Recovery Log

AIKA Recovery Log

Updates ripped from the Basin’s black box. No fluff — just what changed for the crew’s survival run.

  • 2025-11-12Build R0.14Prototype

    Core Movement Pass

    Traversal now locks into stamina and animations so hauling gear feels earned.

    • Sprint stamina curve tuned for heavy packs
    • Vault and climb timings tightened to reaction windows
    • Slide buffered to avoid accidental rollouts
    • Fall damage now scales with progression tier
    • Swimming throws low-oxygen warnings and HUD cues
  • 2025-11-20Build R0.17Active

    Combat Layer Revision

    Melee and ranged flow stabilized — stagger and flinch now set the pace.

    • Enemy patrol and perception tightened
    • Melee lockout shortened from 0.30s to 0.18s
    • Weapon durability active for all test gear
    • Dodge i-frame window extended from 12 to 16 frames
    • Suspicion baseline values introduced
  • 2025-11-24Build R0.21Integrated

    Base Structures + Farming Tier 0

    Shelter-building, storage, and the first crop loop now run inside the Basin slice.

    • Simple shelters track integrity and weather resistance
    • Storage crates run on a weight-based inventory system
    • Cropbeds simulate hydration, light, and nutrients
    • Food crafting Tier 0 unlocked: soups and dried packs
    • Swarm contamination event prototype seeded
  • 2025-12-04Build R0.25Testing

    Telekinesis Progression Node

    Telekinesis now grows on its own XP track so combat and exploration feel earned.

    • Level 1: small object lift for traversal and puzzles
    • Level 2: push and stagger effects tied to stamina drain
    • Level 3: shield pulse prototype with placeholder FX
    • Integrated with Narrative Pro hooks for reactions
    • Performance budgeted for mid-range hardware targets
  • 2025-12-10Build R0.27Coming next

    ARK Interior Persistence

    The ARK now remembers its interior: doors, loot, crew positions, lighting, and flags survive reloads.

    • Engineering deck state handling wired to persistence
    • Crew quarters maintain item placements between loads
    • Light-grid save and apply cycle validated
    • Samuel console messages prototyped for testing
    • Ready Room craft benches integrated with saves
Pulled straight from the Basin’s log. No narrative padding — only the survival work as it happens.